(This issue is not new, but all Issues I could find were resolved as duplicate or invalid)
If you want to execute the command
/playsound random.glass PlayerName ~ ~ ~
you should hear the Glass Breaking sound, but you don't this happens also, if you replace "random.glass" with "random.fuse".
I hope this will get fixed soon!
Please do not re-report things that have already been reported. As indicated in MC-39061 (which this is a duplicate of), there is no random.fuse or random.glass. Use creeper.primed / game.potion.smash.