I have been messing around with slimes, and when using this command on a fill clock:
/entitydata @e[type=Slime] {Motion:[0.0,0.0,0.0]}
They will float in the air, which is what I was going for, but the thing that is weird is that when you hit them with a sword, if the damage doesn't exceed their full health, they cannot be killed and just seem to not lose health when the damage is not above or not matching their health.
Comments 4
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Yes it is still an issue in 1.9.2 and 1.9 as well, I apologize for the extremely slow reply I guess I didn't notice the reply unil now.