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MC-8257

Comparator can pass through signals greater then 15

In creative mode it is possible to give yourself stacks of items (even if they do not stack). But these stacks can also be placed inside a block which have an inventory, for example a hopper, which does affect the "internal" signal strength of a comparator.

What I expected to happen was that the internal signal strength of a comparator has an maximum of 15 (just like redstone wire).

What actually happened was that it can be bigger (64*15=960 as max due to placing stacks of 64 of not stackable items in each slot). And the comparators can sort eof calculate with these values as well as long as the signal isn't passed along by redstone wire (so one block between two comparators or a comparator directly pointing into the back of the second comparator)

Edit: I can't seem to attach screenshots, so I made a Imgur album: http://imgur.com/a/jqyvf

Linked issues

Comments 6

Wouldn't it be nice to turn this into a feature to calculate with higher numbers?

Duplicate of MC-3444, please use the search function to see if your bug has already been submitted. Currently over 49% of tickets are being closed as duplicate.

I an sorry, but I thought that stacks of none stackable items where sort of a feature (since I have seen a lot of uses of it for custom maps). So I did not think that this would be a duplicate, since I did not find anything about comparators with higher signal strength.
But if they are going to remove stacks of none stackable items, then this bug/glitch would not be able to happen as well.

@ Dico Karssiens: I think it can since you can control whether or not a signal is extended with a sticky piston moving a block in between two comparators. This makes it also very useful for a little slower but very compact bussing. I did a quick test and the max signal strength is 897, so could send a 9 bit binary number over it (or a 10 bit binary which only goes up to 897).

The bug lies in the fact that you aren't supposed to have more than a certain about of each item. That bug is what allows for this behavior. If that's fixed, this is fixed.

Can't reproduce, the Redstone is still limited to 15, and there would not be a way to have a Redstone signal higher than that as it uses Metadata.

You are not able to give yourself a stack of 64 of non-stackable items anymore, however it is still possible to get signals greater then 15 by using command blocks and testfor entities.

Kwin van der Veen

(Unassigned)

Unconfirmed

Snapshot 13w04a

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