I have a wall of maps in frames. I removed 3 in quick succession, and they flew off and disappeared. Now I only remove one map at a time, and retrieve it before going to the next to avoid this problem.
Most maps when they fly off go into a corner, it seemed like these 3 maps may have disappeared into the walls.
Related issues
Comments


The design of the wall may be an issue: it is a cobblestone wall, that extends 2 blocks below the floor line of the room. With the area in front of the wall acting as block stairs after a one block gap, and one block in the center of the map that is raised.
A picture (if it works):
_floor line___ |
_- |
It may be that the wide open space at the top, and the cramped below floor line space at the bottom may be giving the animation code fits. But it has worked fine many times (20+) with a single map removal.

Dupe of MC-3706

Agreed duplicate and will post my latest comments to mc-3706.
BTW, I'd forgotten to mention that when removing a frame once, it too simply vanished.