When looking at the world spawn coords, game goes to 1 fps and eventually freezes
Edit:
I constantly get this error when it freezes
[11:23:36] [File IO Thread/ERROR]: Failed to save chunk
java.io.UTFDataFormatException: encoded string too long: 65541 bytes
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Ok, it is very weird, I happen to have the ender dragon egg placed at my spawn, and the problem goes away when I disable Entity Shadows. Enabling Entity Shadows make it drop fps and freeze.
I started to get this on the logs:
[10:11:25] [File IO Thread/ERROR]: Failed to save chunk
java.io.UTFDataFormatException: encoded string too long: 65541 bytes
at java.io.DataOutputStream.writeUTF(Unknown Source) ~[?:1.8.0_51]
at java.io.DataOutputStream.writeUTF(Unknown Source) ~[?:1.8.0_51]
at ea.a(SourceFile:29) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at du.a(SourceFile:45) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at dx.a(SourceFile:91) ~[15w31a.jar:?]
at dx.a(SourceFile:79) ~[15w31a.jar:?]
at aov.b(SourceFile:139) ~[15w31a.jar:?]
at aov.c(SourceFile:124) [15w31a.jar:?]
at awb.c(SourceFile:37) [15w31a.jar:?]
at awb.run(SourceFile:30) [15w31a.jar:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
Im getting similar feedback
3:57:45 PM CONSOLE: IO Thread/ERROR]: Failed to save chunk
3:57:45 PM CONSOLE: string too long: 65543 bytes
We've had Books and Signs auto cleared from the start so were never used.
I can relate to this one but it doesn't freeze for me just a massive fps drop, I've tested a few things up and it looks like it does this when I use the /kill and I get to the spawn chunks, my fps goes from stable 120fps to 18-20fps max, if I go around 20 blocks from the spawn point, everything is back to 120fps, if I wait around 1 minute and go back to spawn, fps is stable again too but if I'm too quick, fps goes down to 19-20fps at the exact spawn location.