Altering a mob's health using the generic.maxHealth Attribute tag does not actually change the mob's health. I've tested and it seems like all other tags work properly except for generic.maxHealth.
Altering a mob's health using the generic.maxHealth Attribute tag does not actually change the mob's health. I've tested and it seems like all other tags work properly except for generic.maxHealth.
Please do not mark unreleased versions as affected.
You don't have access to them yet.
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