mojira.dev
MC-88547

Spreadplayering Long Distances Crashes Client

I'm spreadplayer-ing instead of teleporting myself and others 1024 blocks from spawn. I'm using the spreadplayers command like a teleport because it loads the chunk for the player so they don't glitch through things when they start.

My lobby is a large distance from my spawn chunks. It's hard to describe what happens, but:

In Spawn, Spreadplayers to an unloaded chunk far away from Spawn. Client crashes.

Relog, player position has updated and I am now standing ~1024 blocks away.

Spreadplayers BACK to spawn, which SHOULD be loaded, but doesn't have anyone in it ATM.

Client Crashes.

Relog, player position updated and am now back at spawn.

--------------------------------------------------------------------------------------------------

Continuing with the problem.

While in

I do not seem to be kicked when I do not have my F3 coordinates on.

As soon as I toggle F3, the game crashes.

From 1024 1 0 I teleport back to 0 1 0, and toggle F3. No crash.

Telepor

Linked issues

Comments 0

No comments.

Chad Schaefer

(Unassigned)

Unconfirmed

Minecraft 15w37a

Retrieved