I'm spreadplayer-ing instead of teleporting myself and others 1024 blocks from spawn. I'm using the spreadplayers command like a teleport because it loads the chunk for the player so they don't glitch through things when they start.
My lobby is a large distance from my spawn chunks. It's hard to describe what happens, but:
In Spawn, Spreadplayers to an unloaded chunk far away from Spawn. Client crashes.
Relog, player position has updated and I am now standing ~1024 blocks away.
Spreadplayers BACK to spawn, which SHOULD be loaded, but doesn't have anyone in it ATM.
Client Crashes.
Relog, player position updated and am now back at spawn.
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Continuing with the problem.
While in
I do not seem to be kicked when I do not have my F3 coordinates on.
As soon as I toggle F3, the game crashes.
From 1024 1 0 I teleport back to 0 1 0, and toggle F3. No crash.
Telepor
Linked issues
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