I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}
If you think I'm doing it wrong, you're wrong. If you didn't know, they changed the potion item's format. I double checked, and looked at an item entity's NBT, and I'm right.
To test it, put the above command into a command block, and power it.
If you want to give yourself a custom water bottle, fine! However, you're also supposed to have the possibility of picking the color. A water bottle is just blue. For example, I thought gray would look good for a blindness potion. Thusly, I used an invisibility potion as base, and the custom effects should have overridden the base effect.
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Again man! Your doing it
wrong, haven't you tried
the correct method?
because remaking a issue
that has been already resolved
shows you clear haven't
Correct Way:
{CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}]}
Please try it this time.
Don't assume this
isn't the right way as I tested
this. If you need me to show video
proof I can. Also I've been using
command blocks for months, so I
know my stuff, please believe me.
BUT THEN ITS JUST A WATER BOTTLE! THATS NOT HOW CUSTOM POTIONS WORK! I KNOW CUZ IVE WORKED WITH THEM BEFORE!
guess what? I tried it. its a water bottle. is that how custom potions work? no. it isn't. why? because custom potions don't hafta be a water bottle. they're s'posed to have the possibility of not looking like a water bottle.
If it's been reported already you shouldn't make a new ticket, but you don't need to be afraid of duplicating tickets if you just make an effort to search before creating new tickets.
Don't.