Somehow the comparators (randomly) don't update if the redstone-signal changes.
What I expected:
1. Comparator compares input A and B.
2. When A>B, or A=B the output turns on
What actually happened:
The comparator gets powered, but it won't output a signal.
How to reproduce:
1. Place a comparator (works in every direction)
2. Create Input B with a bigger Redstonelevel than Imput A
3. Create Input A
4. Remove Input B
5. Comparator doesn't update.
Important:
Create Input B before A.
Duplicate of MC-8776, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.