Situation as of 1.9-pre1: https://youtu.be/PwAlfJ1anGs
After jumping off a one high block elytra flight engages for a very short time. The camera switches back and forth very quickly.
http://gfycat.com/ConstantPerfumedAmbushbug
http://gfycat.com/UnequaledLazyAcouchi
Panda says:
I don't think the problem is that it starts to early.
The problem is that the camera position jumps by almost two blocks.
It would be fine that the flight starts if that wouldn't happen.
Linked issues
is duplicated by 18
Comments 44
This gets fairly annoying when you try to land while flying level with the ground. Your body is flat, and will glide all the way down so that your head is one block over the ground, but as soon as you touch down you instantly reorient - your head pops up one block causing a sudden visual shift.
This is necessary for flying through single block gaps, but makes every landing seem glitchy. Either you need to land automatically if your head is one block off the ground (not ideal) or there needs to be a standing animation so the perspective shift is less sudden. But even with that, it's going to be annoying - every landing of more than a block or two (Jump boost would be horrible) is going to cause this jankyness.
In my opinion, the ability to fly through a single block gap (rare) is not worth making every landing (extremely common) obnoxious.
Confirmed.
Link: MC-90687
This issue relates to MC-90810
Can we re-title this bug (to something like "camera instantaneously changes position when elytra is deployed, causing jerky video" or something)? The current title no longer makes sense.
the problem is that eyes when flying must be at the same position as head to aim small holes etc while flying with elytra. Because body is rotating while falling from even 2 block high (1.17 of jump and 1 of block lower), your eyes are near floor.
It can be "fixed" by slowing down rotating down and standing up at start and end of flight. In this case, jumping from 1 high will change view only a little with elytra.