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When I broke a jukebox playing "wait" powering a vertical piston with a comparator, it crashed.

*What I expected to happen was the jukebox would stop and the piston would turn off.

*What actually happened was my game crashed because of a "ticking memory connection".

Steps to Reproduce:
1. Put down a jukebox.
2. place a comparator in front of it.
3. place redstone in front of the comparator.
4. place a vertical piston facing up in front of the redstone
5. put wait into the jukebox
6. break the jukebox
7.???
8.profit

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Duplicate of MC-8775, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.

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Unconfirmed

crash

Snapshot 13w05a

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