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MC-92875

Collisionless blocks ignore entities with high velocity

If an entity with high velocity (for example, falling from 100 blocks) falls through tripwires that are hovering in air (no blocks underneath) the tripwire will not get triggered.

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migrated

This is also the case with entities moving quickly (such as fireworks).

Erik Broes

This needs some major changes.

migrated

I was trying to take time on items falling - Bug? - MC-116866

Avoma

I am unable to reproduce this issue in 20w49a.

SPGoding

I can still reproduce this in 20w51a.

migrated

Affects 1.19-rc2 if you use small mobs such as silverfish.

migrated

Can Confirm in 1.19.3 Release Candidate 3, not fully reproduceable with large mobs. Fish, Silverfish, Endermite fail to trigger if Y Velocity is very high.

COMETC2021A1

Can confirm in 1.19.4 on horizontal axis (gliding through cobwebs with elytra without being slowed down)

COMETC2021A1

Can confirm in 1.20-rc1.

COMETC2021A1

Confirmed in 1.20.4.

COMETC2021A1

In 1.20.6.

COMETC2021A1

Not completely fixed in 24w33a.

For example, for end portals:

create a default superflat world, 

/setblock 100 -57 100 end_portal

/setblock 100 100 100 oak_slab

/tp @s 100 100.5 100

Then break the slab to fall

→You will still go through the end portal without being teleported.

migrated

Shugoh

Confirmed

Platform

Low

Redstone

entity, motion, tripwire, velocity

Minecraft 15w46a, Minecraft 1.11.2, 1.14.4, 20w07a, 1.16.2, ..., 1.19.3, 1.19.4 Release Candidate 1, 23w42a, 1.20.6, 24w33a

24w33a, 24w36a

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