If an entity with high velocity (for example, falling from 100 blocks) falls through tripwires that are hovering in air (no blocks underneath) the tripwire will not get triggered.
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This needs some major changes.
I was trying to take time on items falling - Bug? - MC-116866
I am unable to reproduce this issue in 20w49a.
I can still reproduce this in 20w51a.
Affects 1.19-rc2 if you use small mobs such as silverfish.
Can Confirm in 1.19.3 Release Candidate 3, not fully reproduceable with large mobs. Fish, Silverfish, Endermite fail to trigger if Y Velocity is very high.

Can confirm in 1.19.4 on horizontal axis (gliding through cobwebs with elytra without being slowed down)

Can confirm in 1.20-rc1.

Confirmed in 1.20.4.

In 1.20.6.

Not completely fixed in 24w33a.
For example, for end portals:
create a default superflat world,
/setblock 100 -57 100 end_portal
/setblock 100 100 100 oak_slab
/tp @s 100 100.5 100
Then break the slab to fall
→You will still go through the end portal without being teleported.
This is also the case with entities moving quickly (such as fireworks).