If an entity with high velocity (for example, falling from 100 blocks) falls through tripwires that are hovering in air (no blocks underneath) the tripwire will not get triggered.
Linked issues
is duplicated by 5
relates to 3
Attachments
Comments 12
I was trying to take time on items falling - Bug? - MC-116866
Can confirm in 1.19.4 on horizontal axis (gliding through cobwebs with elytra without being slowed down)
This is also the case with entities moving quickly (such as fireworks).