Zombies cause lag. The lag does not affect the FPS, however it effects the game ticks because it causes the player to not cause damage to the zombie. I'm not sure if this is because they are customly spawnned zombies. The lag goes away when I change to Creative, meaning it has something to do with the Zombie's AI. This is the command I used to spawn these zombies in.(MultipleZomies are spawnned: 5-15)
/summon Zombie -1039 104 1871 {CanPickUpLoot:0,PersistenceRequired:1,CanBreakDoors:1,Attributes:[{Name:zombie.spawnReinforcements,Base:0.0}]}
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This is strictly multiplayer
so it's in a server
MC-94438 is talking about all gameplay, not only server, else it would mention that in the title and as said in the comments:
I can confirm the lag, even in singleplayer in snapshot 15w51b.
How is this a duplicate of MC-94438? That talks about being on a server. This is strictly multiplayer. Etho from Ethoslab has discussed this problem too in one of his videos.