The bug
Some items with variations use in the statistics the name of the first item. For example any dye uses "Ink Sack".
Affected items
Item ID | Translation |
---|---|
dye | item.dyePowder.black.name ("Ink Sack") |
fish | item.fish.cod.raw.name ("Raw Fish")1 |
cooked_fish | item.fish.cod.cooked.name ("Cooked Fish")1 |
skull | item.skull.skeleton.name ("Skeleton Skull") |
spawn_egg | item.monsterPlacer.name ("Spawn")2 |
...
1 The name of the first fish type is by default "... Fish" which would be correct for all fish types, however if this would be changed (for example by a resource pack), it would be incorrect
2 The name for a spawn egg is created by adding the entity name however a translation like "Spawn Egg" would make more sense
How to reproduce
Drop the according item
Open the statistics
Linked issues
duplicates 1
Comments 3
Sorry for the duplicate, please remove the relates to links and link them rather to the duplicated report please
Is this valid? And is it a bug that variations of blocks with different block IDs are listed as one block?