The Bug:
Skeletons do not rotate when they shoot an arrow but instead appear to only rotate when moving. This makes skeletons with a high slowness effect or with an generic.movementSpeed
attribute value of 0 not rotate when they shoot an arrow.
Steps to Reproduce:
Summon a skeleton with a
generic.movement_speed
attribute value of 0./summon skeleton ~ ~ ~ {HandItems:[{id:"minecraft:bow",Count:1b},{}],Invulnerable:1b,Attributes:[{Name:generic.movement_speed,Base:0}]}
Switch to survival mode and circle around the skeleton.
Expected & Observed Behavior:
❌ → While the skeleton is stuck, it will still fire at the player despite not looking at them.
✔ → The skeleton would properly face the player while they shoot at them.
Screenshots / Videos:
[media][media]
Notes:
Linked issues
relates to 1
Attachments
Comments 26
Nah, that's the same issue. Thanks for letting me know though.
EDIT: Nevermind, redstonehelper already updated it.
@unknown you are right, that seems to be MC-96821
Please remove the affected version if it was only added because of my comment
Related to MC-81655.
They also rotate too slow when in an confined area, like a 1-Wide 2-High gap, they rotate like they are looking at a player whilst at idle, instead of like bedrock where they rotate facing the player almost instantly if aggroed in that type of space.
Can confirm something similar for 16w06a:
While the Skeleton is strafing it does not rotate in the correct direction