The Bug:
Skeletons do not rotate when they shoot an arrow but instead appear to only rotate when moving. This makes skeletons with a high slowness effect or with an generic.movementSpeed
attribute value of 0 not rotate when they shoot an arrow.
Steps to Reproduce:
Summon a skeleton with a
generic.movement_speed
attribute value of 0./summon skeleton ~ ~ ~ {HandItems:[{id:"minecraft:bow",Count:1b},{}],Invulnerable:1b,Attributes:[{Name:generic.movement_speed,Base:0}]}
Switch to survival mode and circle around the skeleton.
Expected & Observed Behavior:
❌ → While the skeleton is stuck, it will still fire at the player despite not looking at them.
✔ → The skeleton would properly face the player while they shoot at them.
Screenshots / Videos:
[media][media]
Notes:
Linked issues
relates to 1
Attachments
Comments

If that's a separate issue you should create a new ticket.
Nah, that's the same issue. Thanks for letting me know though.
EDIT: Nevermind, redstonehelper already updated it.

@unknown you are right, that seems to be MC-96821
Please remove the affected version if it was only added because of my comment
Wait... Kumasasa, what does blocked mean?

That you currently cannot experience it because of another bug
That's not exactly the case with this bug. I'd say related.
Ah, OK.

@unknown: Is this still in 16w07a ?
I'll test it. Most likely though.
Yep. Still in 16w07a.
this:
Affects Version/s:
Minecraft 16w03a, Minecraft 16w07a
Fix Version/s:
Minecraft 16w07a
not the same issue as this one still occures and that one doesn't
It goes by best description/most activity first.

Confirmed for 1.9

@unknown, I changed the description, I hope it describes the bug still well enough and you are fine with it.
Confirmed for 1.13.1.

Confirmed in 1.16.1.

Related to MC-81655.
They also rotate too slow when in an confined area, like a 1-Wide 2-High gap, they rotate like they are looking at a player whilst at idle, instead of like bedrock where they rotate facing the player almost instantly if aggroed in that type of space.
Can confirm in 20w49a.
Can confirm in 21w05b.
Can confirm in 24w07a. Since the issue hasn't been maintained, and the /summon command doesn't work properly anymore, I'd like to request ownership of this issue to keep it up to date.
Can confirm something similar for 16w06a:
While the Skeleton is strafing it does not rotate in the correct direction