Adding damage values greater than 1.0 to a model.json file has no effect on the model in game, even if the damage value is at the specified level. Values of over 100% display the model file set for the 100% level.
*What I expected to happen was...:
The specified model would be displayed.
*What actually happened was...:
The model for the 1.0 damage level was displayed
*Steps to Reproduce:
1. create a model.json with a model override for damage of over 1.0.
2. reload texture packs / launch MC.
3. spawn an item at the specified damage value.
4. observe.
I can understand if this ends up flagged as WaI, but as a map maker I feel this would be a good ability to have.
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You need to make the Item unbreakable in order to display the model.