mojira.dev
MC-99506

Armorstand x-rotation does not get updated visually

Let's say we summon an armorstand with a block on its head.

/summon ArmorStand ~ ~1 ~ {ArmorItems:[{},{},{},{id:wool,Damage:14}],Tags:["Test"]}

Now we will teleport that armor stand -20 down, for the x-axis.

After that we should see the armorstand looking down.

/tp @e[tag=Test] ~ ~ ~ ~ ~20

When you do this, the armorstand should look down.
But because of the bug, the armorstand is not updated.
The armorstand is actually looking down, but it's a visual glitch.
When you try to do it any other way (/tp or Rotation tag) it will still not update.

I did some more testing and noticed that you can only update the
armorstand's x-rotation visually by using /entitydata with a Pose tag.

It's just the x-rotation which is visually bugged, and not the y-rotation.

Comments 2

Even if you rotate an armorstand using entitydata, or even using a command like /tp @e[type=ArmorStand] ~ ~ ~ ~90 ~, most of the time the armorstand will rotate slightly, but not to the correct rotation. Relogging into the game fixes the rotation, proving that this is a visual glitch. But ever since 1.9 it's been happening more often than not when changing an armorstand's rotation.

It can be seen here (when the armorstand does the "moonwalk", which is soon corrected when the armorstand's rotation is changed once again): https://youtu.be/acHxUd7pDGM?list=FLNptwU5deRJrK7eeMihiaBA&t=150

Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.

Spelly360

(Unassigned)

Community Consensus

Minecraft 1.9, Minecraft 1.9.1 Pre-Release 1, Minecraft 1.9.1 Pre-Release 2, Minecraft 1.9.1 Pre-Release 3

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