The bug
When you hit something, it will fly backwards and jump up into the air slightly. Normally, if you hit it again when it's already been flung into the air, it gains more backward and upward velocity. In the current version, the second hit will only cause horizontal velocity, and hit the ground at the same time as if it didn't get hit.
The bug doesn't happen every time, so don't close this after testing it once without it happening. I'm not sure exactly what causes it to work or not, but everyone I've talked to has had it happen to them. It seems like it happens more often with players than mobs.
How to reproduce
Video demonstrating the issue: https://youtu.be/TRe-OVh04yg
Linked issues
relates to 1
Comments 17
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w07c) of Minecraft?
Is this still a issue in the latest version of the game(currently 1.13.1)?
If so, please add it to the affected versions, thanks!
Works as intended, this is how it's currently designed for the current combat system. This is going to be intentionally changed in the Combat Tests, as an intended change to the system, not a bug fix. This means this is not a bug.
Can confirm for 1.11