If you increase the resolution of the "shield_base.png" (from 64x64 to 128x128 or higher) the in-game colored versions will only display as the base, white color.
If you increase the resolution of the "shield_base.png" (from 64x64 to 128x128 or higher) the in-game colored versions will only display as the base, white color.
Nvm, i realized that you also need to increase the resolution of the "base.png" inside assets\minecraft\textures\entity\shield
for it to display properly ingame. Sorry bout that.