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Sometimes my Warding Chimes artifact just won’t activate. I will be filled up on souls and the artifact is off cool down, and it just doesn’t activate, and it’ll flash red indicating that for some reason it can’t activate. I fix this normally by unequipping the artifact and then equipping it again. I have not noticed this happening with any other artifact.

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I have the same issue, just different artifacts
I notice certain artifacts such as the Death Cap and Grindstone “freeze” whatever artifact slot they’re in if you try to reuse the artifact after initial activation, after a re-equip.

Here is my experience with the bug. I show how to recreate it with the Death Cap, but if you use this artifact in any slot it will “freeze” it.

I am troubleshooting as Player 1

+1. I am also seeing what may be a related, but slightly different issue.

Sometimes Warding Chimes successfully activates and consumes the required Souls, but the actual ability does not apply.

In the attached screenshot, I had activated Warding Chimes roughly 2 seconds earlier. The Souls were consumed and the artifact went on cooldown, but I did not receive the immunity effect and could still take damage normally.

I am not sure whether this has the same underlying cause as the artifact sometimes refusing to activate entirely, or whether this is a separate bug.

Expected behavior: Activating Warding Chimes should consume the Souls, start the cooldown, and grant the immunity effect for its full duration.

Actual behavior: The Souls are consumed and the cooldown starts, but no immunity effect is applied.

image-20260930-112209.png

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@Kibidon Astra are you using the Sculker Claws by any chance? I can see @MrDragger is using them in his video

I’ve confirmed the Sculker Claws + the Shadowcloaking effect in general are bugged; this is what causes artifacts to lock up and become unusable

Kibidon Astra

(Unassigned)

1659289

Confirmed

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