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MCD2-394

Loot falls out of bounds; does not teleport to player

on multiple occasions when opening chests, loot would occasionally drop behind walls or fall into holes/water and get stuck somewhere where it could not be picked up without going out of bounds or deliberately, repeatedly jumping off of the level while spamming the “pick up item” button in an attempt to grab it on the way down

in Minecraft Dungeons, to prevent this kind of thing from making equipment unobtainable, equipment would teleport to the player’s location if this happened. in Dungeons II, either this feature was removed (a very bad idea) or isn’t working (in which case, this bug report was needed to point it out)

currently the only workaround I’ve seen mentioned is that the player teleporting/fast traveling after the loot has fallen out of bounds will force the loot to teleport to the player after the fact, but I haven’t had the opportunity to test this personally and can’t speak for its reliability as a result, so I would assume there are no flawless workarounds and that the bug needs to be addressed by making out of bounds loot teleport to the player like in the original Minecraft Dungeons

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Felix Nine

(Unassigned)

Unconfirmed

Windows 11

Retrieved