mojira.dev
MCD2-598

Hunter forces the player to respawn without the ability to jump.

If a hunter grabs the player, then goes out of range by falling off the map, the player becomes frozen, unable to move. The only solution is to reset to checkpoint.

Upon respawning, everything works as intended except for jumping. The client thinks the player can jump, showing the animation for a second. The server thinks the player is still chained, so the player never actually jumps. This results in a glitchy half-jump.

This is not expected behavior, the chain should break properly if the hunter gets out of range.

Linked issues

Comments 3

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Got the same bug but when I reset to check point I still could not move, I had to exit the game to move again.

Hi!
Thank you for your report! 

We're already tracking this issue at MCD2-520, so I will resolve and link this ticket as a Duplicate. 

I suggest also to browse through the main issue for potential fixes. 
If you would like to add a vote and any extra information to the main ticket it would be appreciated. 

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hllsald

(Unassigned)

Unconfirmed

Windows 11

Retrieved