Game crashes upon falling/jumping/dashing off a ledge of any size.
The game crashes when falling off a ledge of any size, even half-a-block-tall ledges, it happens specifically when you go down blocks during the “hold [Ranged Attack Button] to shoot stronger projectiles” tutorial during the “clear the way to the docks” quest. It can also happen anywhere else in the map if you dash/jump off an edge or if you fall into water. This includes the campfire at the start of the first level.
To reproduce:
*Load into the start of a new world.
*Dash into a ledge on anywhere, mostly on ledges higher than 1 or 2 blocks.
or
*Fall from higher than 1-2 blocks onto water.
or
*Jump onto or over a ledge higher than 1-2 blocks tall.
*Game freezes with sound still playing.
*GPU remains fine and same with the memory.
*Unreal Engine crash error window appears on screen.
*Game crashes.
Expected result: Player falls down/gets teleported back in-bounds (if they had fallen into out of bounds).
ACTUAL result: Player falls down/gets teleported back in-bounds (if they had fallen into out of bounds) but the game crashes.
Linked issues
duplicates 1
Comments 3
Hi!
Thank you for your report!
We're already tracking this issue at MCD2-22, so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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