When using the reopen launcher after game exit the login token used ingame for server authentication (-> sessionID) might become invalid if the launcher is used a couple of times or runs in idle for a few minutes.
Linked issues
relates to 1
Attachments
Comments 6
I appended a screenshot of the exact option. The console won't have any specific outputs due to the fact that it's not an error. The server verification of the sessionID just fails and servers which have online-mode=true set in their servers.properties will reject the client (e.g. kick it).
That's the exact problem. It doesn't get re-acquired when starting the game as far as I managed to test. To get into the game a restart of the launcher is required.
Is this still a concern in the current version Launcher 1.3.1 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
If so, please attach the complete output of the "Development console" tab of the launcher.
Click the text, press CTRL-A to select all, then CTRL-C to copy, and CTRL-V to paste in a comment on this ticket.
What is "reopen" ? Please attach a screenshot and the output of the development console.