Summoners Artificial Intelligence
Regarding the Parity uptated that is being done in Minecraft BE Edition to be as close to Java Edition as possible, the summoners have a much lower artificial intelligence in BE Edition compared to Java Edition. In BE Edition, summoners have a more obstructed summoning time, as is the example of when they summon their Vexes to attack, he waits a long amount of time to summon again (no matter it is his fangs or more Vexes), this makes him weaker and easier to defeat. Among other things, summoners in BE Edition do not recognize Pillagers as allies, when a Pillager accidentally hits a summoner he tries to kill him, while in Java Edition he ignores it, because he recognizes that he is an ally. Finally, in Java Edition, summoners use Vex summoning when starting a battle or seeing an enemy because this is their best attack, and when they finish summoning the Vexes they immediately attack with their fangs; in BE Edition they use their attacks randomly, and if they summon their vexes, they won't be able to do any other attacks for a long time.
Thank you for your report!
However, this issue is Invalid.
Thank you for taking the time to mention these bugs. It would be most helpful if you could keep these reports to one bug per ticket though, so we can track the progress of each of them individually.
(You can find an example bug ticket here.)
Also, we'd recommend making use of the search feature before writing a new bug report, as it's very likely that the issue has been mentioned already, and you can add a vote and any new information to the main ticket.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki