mojira.dev
MCPE-101076

"Fixed" HUD in PSVR still moves around

Unclear to me whether this is an actual bug or just a dubious design decision, since the "float" one does work differently—but unlike in every other VR game with a HUD I've played, it moves along with your viewpoint here, instead of staying in one place that you can see if you're facing the camera. Which helps a lot with making sure that you haven't got turned around, etc., and is also much less distracting.

Comments 2

Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended: The HUD is allowed to 'float' for comfort..

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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You can set on 'follow player angle' on head steering and check out how does it suit you.

Jesse Fuchs

(Unassigned)

Unconfirmed

PlayStation

PSVR

1.16.60 (PS4)

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