Chunk Border related bug where tridents that get activated when a piston retracts across chunk borders. However, this only happens if the trident is east or north of the piston, with a chunk border in between. When the trident is South and West this mechanic works as intended. A simple flying machine like the one below flying eastward or northward would stop when it hits a chunk border. This bug makes slimestone that includes targets and tridents(or tristone) directional and makes no sense. This also hurts trident killers that operate across chunk borders because if the trident does not get activated, the trident deals no damage.
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Edit:
Still a bug in the latest version
Steps to Reproduce:
Locate chunk border
Place a piston one block away from the chunk border, pushing either northwards or eastwards
Throw a trident on the piston head
Power piston with a button
Observed results:
The trident does not fall. The reason why is because the trident is across a chunk border, which means that the piston does not activate the trident as it is normally supposed to do. You will see that the trident floats in mid air.
Expected results:
1. The trident should fall due to gravity as it is being updated by the piston retraction. If you have the pistons push southwards or westwards across chunk borders it works as intended
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Added edit and picture to reproduce, terracotta blocks point to the chunk borders
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, please add a comment or update the affected version field.
To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
Steps to Reproduce:
1.
2.
3.Observed Results:
(Briefly describe what happens)Expected Results:
(Briefly describe what should happen)
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
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Reconfirmed in 1.18.2 Hotfix using the steps given in the description, however:
The directions where piston-pushing produces floating tridents are North (-Z) and West (-X).
I could not reproduce a problem with the tristone flying machine. It crossed chunk borders and kept going in each direction.
In outside discussion I've been informed that the flying machine no longer breaks because target blocks are now solid, so they activate when the tridents move and not just when the tridents are activated by the piston. So the bug with piston activation of tridents is the same, but it no longer impacts tristone.
Also affects arrows