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MCPE-104854

The Camera begins to jitter if the player travels too far away from the spawn

As you may already know the Minecraft Worlds begin to act weird if the player travels too far away from the world spawn point.

This includes many issues like inability to move at slow speeds, mobs falling through blocks, improper texture rendering, and the stripe lands.

Complete list:

https://minecraft.gamepedia.com/Bedrock_Edition_distance_effects

However, these issues occur only if the player travels REALLY FAR AWAY....so its not really a problem.

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But the camera begins to jitter only after X-1,000,000 or Z-1,000,000 and it gets even more insane if you travel even far away.

This distance, X/Z 1,000,000 is possible to reach, even in survival.

If possible, I would like to see it fixed soon.

How to Reproduce this bug:

Teleport toΒ 

X: 1,000,000 or beyond

Try to Sneak or walk Sideways

Observe the camera jitter.

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SUGGESTION:

It may be too lengthy to fix it....

So, as a temporary patch, you can have a world border over there, or make the game warn the player about the issues of these far away places.

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Comments

migrated

Maybe duplicate of MCPE-65298?

Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-65298, so this ticket is being resolved and linked as a duplicate.

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migrated

So yeah I began to notice the F5 mode camera began to break when I travelled 25km from spawn, and the stepping sound effect delay got too low. Currently, I already travelled 36488 blocks from spawn in a mushroom biome(legit). According to the link you chose, the coords slices are now of 256. I still can't notice enough jitter in the movement, not in the camera.

migrated

(Unassigned)

Unconfirmed

Multiple

Windows 10

Camera_View

1.16.40 Hotfix

Retrieved