After the 1.16.100 update a change of the experience orbs made them float in water , but when they enter a bubble Column it seems it doesn't been affected by it and float like in a normal water block
How to reproduce:
Kill some mobs and make the experience orbs drop into a bubble elevator with soul sand on the bottom
Expected result
The experience orbs should go at the same speed as every item in the game when In a bubble elevator
Observed behavior
The experience orbs rise up much slower, like they are in a normal water block
Related issues
relates to
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What kind of bubble column is it (soul sand or magma)? If magma, are you expecting orbs to be pulled down? This is the kind of specific information that is needed to understand the issue.

Soul sand,sorry I forget to specify

I’ve added a video for better clarification

This isssue is caused by the minecraft:buoyant added to the vanilla behavior pack entities\xp_orb.json file. In particular, the line
"apply_gravity": false,
However, this line is also what makes XP orbs float, so it cannot simply be changed.
In order to fix this bug, xp_orbs need to be given two component groups containing buoyant components, one with {color:#00875A}"apply_gravity": false{color}
and one with {color:#00875A}"apply_gravity": true{color}
. These component groups can be added and removed by events called by the "minecraft:inside_block_notifier"
component detecting when the xp_orb enters and leaves bubble columns, i.e. with the following block filter:
"block": {
"name": "minecraft:bubble_column"
}
The fix for MCPE-109330 is analogous, so I have made a behavior pack that fixes both bugs.
[media]
I've noticed this as well. xp also behaves like this on java edition. But it certainly is abnormal and probably shouldn't act this way. affects 1.16.220

I have created a ticket in the Java Edition tracker for this issue: MC-232353.

Affects 1.17.40.20

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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