mojira.dev
MCPE-108119

Mobs desync and teleport back when Simulation Distance is higher than Render Distance

Steps to Reproduce:

  1. Make sure the world's simulation distance is higher than your render distance

  2. Enter area with mobs

  3. Leave area until they disappear from sight

  4. Go back into area

Observed Results:
Mobs zip back into their proper place

Expected Results:
Mobs should pop in normally

Also i tried to reproduce it but i found a glitch that might be related. When night came two villagers entered their beds and levitated away until they disappeared. I then started to record and when I left and came back into the area they reapeared back in their original spot.
I sped up the video to fit the file size

Linked issues

Attachments

Comments 5

This still happens in 1.16.201 to a lesser extent

Can reproduce in 1.16.230.50 beta. Attached a video that better demonstrates the bug.

This issue is still present in 1.19.2 but it seems that there has to be a good amount of mobs (Not a crazy amount by any means though)

This issue has been reviewed by our team.

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Evantures

(Unassigned)

497539, 1647478

Confirmed

Multiple

Android 10

1.16.230.50 Beta, 1.16.101 Hotfix, 1.16.201 Hotfix, 1.18.30.30 Beta, 1.21.22 Hotfix, 1.21.132 Hotfix, 26.32

26.50.20 Preview, 26.50

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