When you give a 1 tick redstone pulse to a sticky piston on java, it makes it spit out the block without a retraction. But in Bedrock, everything is slowed down so this is impossible, and it's a huge problem with redstone, and the massive delay also makes things more laggy when multiple things happen at once. Highly recommend changing it similar to if not the same as Java edition
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Thank you for your report!
We're actually already tracking this issue at MCPE-36986, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue at MCPE-36986, so I will resolve and link this ticket as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki