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MCPE-108765

floating point precision affects world rendering.

Every multiple of 2, the world begins to break down. First, stuttering begins at 16384, and amplifies every multiple from here one out. At 2,097,152, crouch walking forward is impossible. At 4,194,304 blocks out, walking forward becomes impossible. At 8,388,608 block out, blocks are no longer solid and you fall through the world. At 16,777,216 blocks out, the stripe lands appear where every other block is considered invalid. This is a glitch that has plagued Bedrock Edition for years at this point. Please fix this game breaking issue.

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Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-101723, so this ticket is being resolved and linked as a duplicate.

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Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-101723, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit

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1.16.101 Hotfix

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