As we all know, there's a lot of MCPE external servers owners uses transfering method to transfer players from a server to another server. Especially servers with 300+ slots... massive servers
However, in MCPE 0.12.1 there's a bug:
When player transfered from server A to server B, it won't disconnect the connect between the server A and player, which makes that player online on both server at the same time...
Please fix this as soon as possible
Linked issues
is duplicated by 1
Comments 16
This may be a PocketMine issue, but I am not sure. i will keep the ticket open and leave it for someone more knowledgeable on the subject to close
Thanks for commenting Aleksandra! Totally agreed that this should be implemented properly. Is there an issue open for it? We just want to keep it on the radar 🙂
Thanks again for your help, we're very gracious and appreciate everything the Mojang team does.
@unknown I am afraid there is no issue in Jira, because we do not track features here. I am not aware of any plans to focus on that feature either.
I can only suggest trying to submit that feature request on Reddit: https://www.reddit.com/r/mcpe
@unknown I am afraid there is no issue in Jira, because we do not track features here. I am not aware of any plans to focus on that feature either.
I can only suggest trying to submit that feature request on Reddit: https://www.reddit.com/r/mcpe
Perfect thanks, I've posted there:
https://www.reddit.com/r/MCPE/comments/45f5za/feature_request_bungeecord_like_function_for/
Perfect thanks, I've posted there:
https://www.reddit.com/r/MCPE/comments/45f5za/feature_request_bungeecord_like_function_for/
This may be a PocketMine issue, but I am not sure. i will keep the ticket open and leave it for someone more knowledgeable on the subject to close