When I try to load a structure that I saved to memory from another world, it recognizes the structure's size and name, and shows the outline of the structure (say, if the structure's size was x=3, y=4, and z=7, then the outline would be that dimension), but it won't let me load it. It just shows the load button as grayed out. If this was meant to be, then I recommend you change this and make it possible to load structures that were saved in a different world.
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Thank you for your report!
We're tracking this issue in MCPE-120913, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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