mojira.dev
MCPE-112850

Render distance slider suspended at lowest render distance

I admit that my device (Samsung Tab 3v 7.0") is a low-end device. (1 GB ram and Mali-400mp GPU) But still before 1.16.200 the maximum render distance I could get is 6 chunks, and I could lower it to 5 chunks. After updating the game to 1.16.200 the render distance slider is stuck at 5 chunk render distance and whenever I try to increase it, it doesn't increase and comes back to 5 chunk. In the video below I tried to rise the render distance with 4× mssa turned on and full GPU usage for graphics (turning of fancy graphics, smooth lighting etc.). I also tried without them too. Note that while playing Minecraft the ram is 300 MB free (and my device's storage always above 800 MB free) and the background procces is at standard limit.

(CPU usage is shown in the video if it helps..😃)

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Thank you for your report!
We're tracking this issue in MCPE-110404, so this ticket is being resolved and linked as a duplicate.

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Tanjibur Reza Tripto

(Unassigned)

Unconfirmed

Android

Android 4.4

1.16.201 Hotfix

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