mojira.dev
MCPE-113215

Render Dragon overloads the CPU

When the update 1.16.200 came out in the game with Render Dragon, the CPU has become 100% loaded even in the main menu of the game. The gameplay experienced strong FPS drawdowns up to 25FPS. Update 1.16.201 slightly improved the situation, the FPS level rose to 30-60 with obvious freezes, and the CPU load remained at 100% even in the main menu. On the one hand, my PC does not meet the minimum requirements of the game, but on the other hand, before the release of Render Dragon, I played at high graphics settings with an average rendering distance at a comfortable 60+ FPS. It was said that the new graphics engine would improve performance, but in my case it did the opposite. Below I will list various technical data that may help clarify the situation.

 

My Game Settings:

  • Antialiasing - OFF

  • Antialiasing of Texel's - OFF

  • Smooth Lightning - ON

  • Pure Sky - ON

  • Pure Leaves - ON

  • Clouds Visualization - ON

  • Pure Graphics - ON

  • Render Distantion - 6

  • Simulation Distantion - 5

 

FPS before Render Dragon - 60+

FPS after Render Dragon - 25-30 (1.16.200) & 40-60 (1.16.201)

CPU load before Render Dragon - 60-80%

CPU load after Render Dragon - only 100%

 

My PC specs:

  • Intel Celeron N3060 - 2 cores/2.48GHz

  • Intel HD Graphics 400 - OpenGL 4.5/300-600MHz

  • 2Gb RAM - DDR3-1600/Single-Chanel + 2Gb Swap

  • SATA-3 SSD - 540Mb/s

  • Windows 10 64 bit

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migrated
[media]
[Mod] OcelotOnesie

Thank you for your report!
We're actually already tracking this issue at MCPE-97408, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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migrated

(Unassigned)

Unconfirmed

Windows

Windows 10 20H2

RenderDragon, fps-drop

1.16.201 Hotfix

Retrieved