I was attempting to make a 1- tick clock with torch repeaters, and attempted to start it off with a one tick pulse supplied by a redstone torch placed on top of a redstone block.
What I expected: A one tick signal to run through the connected redstone wire, as in the Java version
What happened: The torch flicked on for a very short amount of time and did not power the redstone wire at all.
To replicate: place a redstone block level with the ground. Run a redstone line away from the redstone block, but not on top of the block. Place a torch on top of the redstone block.
To any moderators: If there are any criteria I did not meet, please notify me in the comments/reply section
NOTE: This does not occur in the PC release of the game
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Hmm... The moment when the torch on the redstone block tries to power the wire and the torch gets activated (and thus turned off) by the redstone block are in exactly the same tick, right? If so, the circuit itself can be considered very unreliable. Even in the PC version the behavior can change between versions I assume...

Hmm... The moment when the torch on the redstone block tries to power the wire and the torch gets activated (and thus turned off) by the redstone block are in exactly the same tick, right? If so, the circuit itself can be considered very unreliable. Even in the PC version the behavior can change between versions I assume...
(scorethrough)To respond to your comment PHO, if i'm not mistaken, Redstone torches do introduce a delay of one tick to any circuit that they are added to, since they definitely aren't instantaneous (such as Redstone wire). I will soon put up a specific test/example(/scorethrough)
Edit:
A minor possible oversight: Since redstone torches add a delay of one tick to circuits, how would the clock circuit be a one-tick clock? with four torches, the delay would be 4 ticks. This would mean that the pulse of the redstone dust would have to overcome the threshold of four ticks in order to carry through the clocks. Either the system is Very broken, or I feel that we might have stumbled a bit with the one-tick notion (the latter being more likely)

(scorethrough)To respond to your comment PHO, if i'm not mistaken, Redstone torches do introduce a delay of one tick to any circuit that they are added to, since they definitely aren't instantaneous (such as Redstone wire). I will soon put up a specific test/example(/scorethrough)
Edit:
A minor possible oversight: Since redstone torches add a delay of one tick to circuits, how would the clock circuit be a one-tick clock? with four torches, the delay would be 4 ticks. This would mean that the pulse of the redstone dust would have to overcome the threshold of four ticks in order to carry through the clocks. Either the system is Very broken, or I feel that we might have stumbled a bit with the one-tick notion (the latter being more likely)

MCPE-11953 might explain why the NOT-AND-clock circuit in MCPE does not work in the Java version. Torches should not respond to pulses shorter than 1.5 ticks in the first place...

Fixed in 0.14.3 or below

Fixed in 0.14.3 or below
Yes, it's now fixed. I don't know the exact version in which the bug got fixed though.

Yes, it's now fixed. I don't know the exact version in which the bug got fixed though.