Using this in a block event section to execute a second event depending on a condition doesn't check if the condition is true as a does not equal b yet it still runs the event.
{{{{ "gb:gen": { "randomize": [ { "trigger": { "event": "gb:gen_two", "condition": "a == b", "target": "self" } } ] }}}}
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Is this still an issue in the latest version (1.17.2)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Android 8.0.0
Can Confirm that the trigger response still ignores both "condition" and "conditions" in the latest beta.
I have a demo behavior pack to Demonstrate it
steps to reproduce:
1). Load the attached addon
2). Use command "/give @s demo:demo_block"
3). Place the block
4). Tap the block
expected behavior: nothing happens as the chain of events is dependent on two conditions set to 0.
observed behavior: four blocks of bedrock are placed despite the 0 conditions.
Also I recommend adding the tags: block, event, and addon