When placing a map into an item frame the map is now affected by lighting properly but occasionally has a rendering error depending on how other maps are placed around it.
Steps to Reproduce:
Open any world with Ray Tracing on and in version 1.16.210+
Place multiple maps on a wall using item frames (preferably in a low-light environment as it is more noticeable)
Observed Results:
The framed maps constantly flickers depending on the player's viewing angle
Expected Results:
The map should remain as a stable image and not flicker.
You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file
This is probably one of the more annoying raytracing bugs for me. The constant flickering makes map walls harder to use, and could pose an accessibility issue.