mojira.dev
MCPE-120037

Framed maps have a rendering error with Ray Tracing

When placing a map into an item frame the map is now affected by lighting properly but occasionally has a rendering error depending on how other maps are placed around it.

Steps to Reproduce:

  1. Open any world with Ray Tracing on and in version 1.16.210+

  2. Place multiple maps on a wall using item frames (preferably in a low-light environment as it is more noticeable)

Observed Results:

The framed maps constantly flickers depending on the player's viewing angle

Expected Results:

The map should remain as a stable image and not flicker.

 

You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file

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Comments 2

This is probably one of the more annoying raytracing bugs for me. The constant flickering makes map walls harder to use, and could pose an accessibility issue. 

that is caused by the frame and map overlaying each other, it should not be game breaking, but as i do agree, it is very annoying

MADLAD

(Unassigned)

509380

Confirmed

Windows

Windows 10 20H2 Build 19042

1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, ..., 1.17.0, 1.18.2 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.21.51 Hotfix

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