mojira.dev
MCPE-120323

render dragon engine not rendering textures with blending in the first person

Textures don't blend at all if used in first person (Seems to only happen with render dragon based devices like Minecraft for windows 10 edition). It worked fine with the old rendering engine, however. Lots of other materials also do not function properly in 1st person, such as ones that UV animate. Currently, even with the entity_alphablend material it seems to render as completely invisible if the opacity is too low (will show as completely opaque if the opacity is higher, but still not 100%), but the same texture renders fine on my android device. I tried this on RTX as well, not too different results but on RTX it seems to render them as completely black.

Below I attached screenshots of what using the blending materials look like for each type of device. This bug ruins quite a bit of new capabilities found in recent updates especially now that 1st person animations and geometry are more data-driven.

Attachments

Comments 5

Could you please attach the add-on you're using to this ticket?

Sure, also I updated the pack a bit so you might not see anything if you're going to test it on Windows 10, however the texture is visible on Android.

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Does this issue occur in the latest beta (1.16.220.52)?

It seems to be fixed on Minecraft for Windows 10 beta (1.16.220.52)

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ambient

(Unassigned)

Confirmed

Multiple

windows 10

1.16.220.50 Beta, 1.16.201 Hotfix, 1.16.210

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