For some reason, the world chunks would load slowly and I think the culprit behind this is the multiple and continuous "unhandled variables". This started when I added `q.position` into my `animation_controller` to query for the entity's position.
Please check the content log attached as a file into this report.
I believe this has something to do with `query.position` since the unhandled variables are named as follows:
variable.originx
variable.originz
variable.worldx
variable.worldz
These variables could be hardcoded and may be used by `query.position` as to calculate the world's X and Z origin. Not sure, but I believe that's how it is.. I think.
Hope to get this fixed soon.
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Recently checked the beta's changelog. Seems like it was fixed for the beta, but not for the current stable release.