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MCPE-121095

The firework sound is affected by the Ambient sound slider

How to reproduce:

  • Create/Enter in a world

  • Set the Ambient/Environment slider in the sound settings to 0

  • Use fireworks (to boost an Elytra or placed by hand)

Expected result:
You should be able to hear the sound of fireworks flying and exploding

What actually happens:
You hear no sound of a firework neither the flying nor the explosion

Comments 2

Is this still an issue in the latest version? If so, can you add it to the affected versions?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Davide Taffarello

(Unassigned)

Unconfirmed

Multiple

1.16.210

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