When setting any keybind, it causes problems with any 'E' keybinds.
It removes any keybind currently set to 'E'
Setting 'E' as a new keybind will fail, the setting will become locked and unusable until the 'Reset to Default' button at the bottom is pressed, or the menu is reloaded.
The 'E' key, as a result, cannot be used for anything other than the inventory key. This makes playing as an ESDF user impossible.
Thank you for your report!
We're tracking this issue in MCPE-123908, so this ticket is being resolved and linked as a duplicate.
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