mojira.dev
MCPE-125006

Game crashes when a fire charge shot from a dispenser hits a block

Steps to Reproduce:

  1. Place a dispenser

  2. Place a block 1 block away from the dispenser

  3. Place fire charges in the dispenser

  4. Activate the dispenser

Observed Results:
The game crashes when the fire charge hits the block.

Expected Results:
The game should not crash.


Original Description:
On an slightly elevated field I put down a dispenser put a stack of charge in it and pointed it horizontally into the horizon, I put a lever and flick it a few times and once those fire charges hit the edge of the render distance the game lags for 2 seconds and the game crashes immediately and shuts down.

Additional Information, my render distance were 22 chunks, I have not tried shooting the charges vertically, and I'm on an experimental infinite world with the caves and cliffs height limit.

Edit: I did additional testing, when on 10 render distance, the moment I shot one fireball horizontally the game crashed. I also tried firing vertically upward, the game didn't crash, but when vertically downward, the game immediately crashed. I tested the fire charge in a flat world, same results were shown.

Attachments

Comments 1

using fire charge is crashing game. version 1.17.10.22
(continuous) left click holding fire charge.

Tiger tiger

(Unassigned)

503945

Confirmed

Windows

1.16.230.54 Beta

Retrieved