mojira.dev
MCPE-125534

Sticky pistons not ejecting blocks with a one tick pulse

Usually when directing a one tick pulse into a sticky piston it will eject the block. This is useful for piston doors and flying machines, I've gone through all 1 tick systems known to me and it keeps retracting the block even though it really shouldn't. I've even used command blocks that places a redstone block before deleting it 1 tick later just to make sure I haven't done my redstone incorrectly.

Linked issues

Comments 1

[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-14851, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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Caleb Davies

(Unassigned)

Unconfirmed

Nintendo Switch

1.16.220

Retrieved