So, I've noticed a recurring pattern in my last 4-5 raids;
I usually can find all the pillagers in the same area in the first wave
then in the second wave
poof
and now, I've searched all the caves at least 6 times before restarting my game, I can hear the pillager noises, but no pillagers. I've attempted searching underground caves, but I don't really want to use TNT and explode builds I've worked hours on, to find a group of pillagers that don't exist. What I'm getting at is; I hear the pillagers, but they're nowhere to be seen.
I tried the bell, but as people have told me on other platforms, the bell-technique doesn't work on bedrock, meaning if you get a bedrock raid, and your pillagers go missing, you're either going to waste an hour only to never find your pillagers, or rage quit.
I saw someone on another forum (Reddit, I believe) saying they were on bedrock, and the same thing happened to them, they found all their pillagers in a cave at Y-34, they were at Y-85 originally.
Another person said they were also on bedrock; they'd blown up mountains, searched every cave, and still not found a single pillager.
I feel like to fix this, the area of which a pillager can spawn in could be lowered, as to prevent them from spawning so far away that the player physically can't find them, or, a simple fix really; add the bell feature to bedrock. We constantly get bug-fixes, but (in my opinion), I feel like some of them aren't as important? We'll have some simple minor bug fixed, that almost nobody noticed, and yet stuff (such as disappearing pillagers) will never get fixed?
I understand there are features like the bell that are limited to java, I understand you need the money, but not everyone has the money for java. It's understandable (and not too game-changing) if you limit banners on shields to Java, it's understandable if bedrock updates happen later than java, but for some people, it could take hours to get the chance to start a raid, and when the pillagers bug out to such a degree, I feel like it's no longer completely understandable to keep a feature (Like the bell, which for those of you who didn't know, on java you could ring, and the pillagers would glow through walls, however this doesn't work at all on bedrock) from bedrock players.
(Sorry if that seemed a bit rant-y at the end, my point is just; The pillagers are nowhere to be seen in bedrock raids, some people have said they cant find them at all, even after exploding mountains, and one 'simple' fix could be to implement the bell feature, so bedrock players can actual experience a proper raid, rather than spend the whole raid searching for pillagers.)
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Can confirm that this is still a problem on 1.17.30.21.[Edit:corrected mistyped version]
Problems previously mentioned definitely still present: Raider cowardice(hiding, not storming village), raiders hiding in peculiar/difficult to access places, Java parity issue with the bell.
Additional problems not mentioned above: Raiders not leaving after raid times out.
Playing on Survival mode on normal difficulty.
I triggered a raid in a village far from my base by killing 2 pillager bowmen and their captain who were present in the village(large spread-out Taiga type).
I cleared the first wave without much difficulty, although the raiders didn't rush the village but hid behind surrounding trees (ringing the bell did nothing).
I got myself killed in the second wave(hidden axeman attacking from behind when I got close), respawned back at home and went back to get my gear. The raid was still ongoing despite me taking an in-game day to get there. I found and killed the axeman then ran into the problem described above.
The 2 remaining raiders in wave 2 were unfindable. Eventually the raid timed out but I could still hear them making a noise and the villagers refused to leave their rooms.
When I returned to that village today[now playing on version 1.17.30.22] (probably more than an in-game month later!), all but 2 villagers had despawned(those 2 were still hiding) and I could still hear the pillagers making a noise.
I eventually found them about 30 blocks from the village outskirts in a deep pit with an overhang. They were not stuck there - as soon as I started sniping at them they briskly climbed out to attack me. They also dropped good loot,(enchanted items and emeralds).
When I returned to the village the villagers had returned to business as usual.

A workaround to this problem is to only trigger raids in exposed (desert or snowy tundra) areas, and to avoid any villages in woody or mountainous terrain.
This forces the raiders to conduct themselves in a more aggressive manner, shifting the focus from hide-and-seek to combat.
The java parity problem with the bell is obviously still present.
Using this technique I managed to complete a raid today without "losing" any raiders in any of the waves.
Played on 1.17.11, survival mode, normal difficulty.

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Is this still an issue in the latest version (1.17.10)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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