mojira.dev
MCPE-126837

Fluids do not render properly below y=0

Summary:

Flowing fluids such as water or lava do not render properly below y=0

Expected results:

the visual of water or lava should be the same as it is flowing normally above y=0

Observed results:

The visual of the flow appears like it is a striped flouting source blocks

Steps to reproduce:

1.find or place a water/lava source block underground above or below y=0 as long as long as it flows Below y=0

2.watch the water/lava flows below y=0

Notes:

I'm Not sure if this bug also in windows 10 edition because of the render engine

 

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Thank you for your report!
We're tracking this issue in MCPE-126658, so this ticket is being resolved and linked as a duplicate.

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Marcel Jacob Fernando

(Unassigned)

Unconfirmed

Android

Android 10

1.17.0.52 Beta

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