Description: When hosting a Multiplayer Game, clients have blocks changing into other blocks (eg: Chests turning into chrous fruit) when interacted with. The host isn't affected by this.
Tested: Survival - Multiple Platforms, All players had own devices (no split screen).
Additional notes: Host had Cave Update Experiment enabled.
To reproduce: Start a multiplayer game, Have a friend join, have that friend start interacting with the world (break blocks, place blocks, etc). The Friend should start seeing that problem.
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We're tracking this issue in MCPE-126778, so this ticket is being resolved and linked as a duplicate.
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