Projectiles that are thrown with a right click have a delay, seemingly about 100ms, before being thrown after the user right clicks. Is anyone aware of a fix for this? This happens on servers and in singleplayer worlds. This is causing the game to be unresponsive. This at right click, on a controller input, and after the touchscreen "recognizes" your intent to fire the projectile, so input type is not important.
Comments 4
There seems to be no fix. Seems like this is because projectiles are handled server side rather than client side as in java.
Is this still an issue in the latest version (1.17.10)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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