The Skeleton, Wither, Zombie, Steve, and the Creeper skull heads all have the wrong particles when breaking them. Theirs just no logic in why a green creeper head or green zombie head display a completely different color like brown soul sand particles.
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this was a bug from mcpc 1.8 they seemed to fixe it in th 1.9 snapshot but its still on pe

I thought this worked as intended, but I would be glad to see the particles changed to reflect actual appearance of skulls.

Also, seems this works as intended.

Why was this marked as resolved if it not fixed yet. What do you mean "Works as intended" This should not say resolved if not fixed! It just seems that the "Moderators" are just putting "works as intended" for resolving all the bugs maybe they are in a hurry and don't want to deal with the bug, I payed for this game three times in different platforms it's not like I got if for free. Why bother to report bugs if they don't even care they will just put "Works as intended" for all bugs even if they are bugs and why do they keep changing the resolution before it was "Works as intended" now "Duplicate".

@unknown In PE 0.14 the intended particles from mob heads are soul sand particles and we observer soul sand particles when breaking them. This is why this issue was resolved as works as intended. Please do not undo a moderator's changes to your tickets unless we have described something incorrectly (in which case it would be a good idea to explain why you think the change was wrong instead of simply changing it back). Furthermore, "displays wrong particles" is not a useful bug title or description. Your bug reports should explain what you observed happen and what you expected to happen. "wrong particles" does not do that. I have no idea what particles you are observing and what particles you expect are the correct ones.
I can confirm this on my HP 2000 notebook PC in the Windows 10 Edition! They all have soul sand particles.